The small town of Hawkins, Indiana, is once again the scene of a supernatural conflict.
Vecna has escaped from the lab and grows stronger every day, while slowly taking control of Hawkins. Amidst this chaos, four groups have formed, all pursuing the same goal: to stop Vecna from reaching the Creel House.
Contents:
– Game board
– 4 class packs (62 pieces each)
– 49 territory cards
– 13 mission cards
– 13 event cards
– 2 red dice
– 3 black dice
– Vecna figure
– Game rules






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